Red vs Green
Red launches from the left half and green from the right with equal forces. At every enemy collision, nearby allies influence the odds; the loser converts to the winner while total force stays constant.
Processed locally in your browser; data is not uploaded
Features
- Red and green start on opposite halves
- Perfectly equal starting forces
- Nearby allies create local combat strength
- Probabilistic battles preserve reversals
- Immediate conversion of the losing ball
- Constant total force, ball size and speed
- Live force-advantage readout
- Live red and green population chart
- One to 500 starting balls per side
- Constant speed from 0.1×–10×
- Battlefield-canvas fullscreen
- Fully local browser simulation
FAQ
How is combat strength measured?
Each collision counts red and green allies within a support radius around the contact point. More nearby allies raise that side's chance to win, while both sides have identical base ability.
How can the smaller force counterattack?
Individual battles use local support rather than global totals. A smaller force can still concentrate and gain a local edge, while collision order and randomness allow reversals.
Are balls created or removed?
No. Battle only converts the losing ball to the winner's color, so total force, individual ball size and selected speed remain constant.
When does the battle end?
The simulation stops when either red or green reaches zero and the other side unifies the field. Redeploy to observe another random battle.
Is any data uploaded?
No. Initialization, movement, local-support calculation, conversion and chart rendering all stay in the current browser and are not written to local storage.
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